


Killing Floor 2 Weaknesses and Resistances 1 Killing Floor 2 Weaknesses and Resistances.Additionally, Scrakes take 6 seconds to bleed out after being decapitated, instead of the standard 5.Ī Scrake serves as the boss of Farmhouse, the first stage in Killing Floor: Incursion. However, they lose the ability to block once enraged.Īttacks that hit the chainsaw deal 80% less damage. Scrakes can also block in Killing Floor 2, reducing all damage taken by 10%. Once enraged, a Scrake never calms down again. While raging, it is capable of damage other zeds that get in its way. Once their health drops to a certain percentage (varies by Difficulty), a Scrake will rage and begin rushing madly after players. In the first Killing Floor, their outfits more resembled that of a doctor, while in Killing Floor 2 they look more like butchers. They are noticeable for being large, hulking monstrosities who wear masks and have a chainsaw in place of their right arm. It is one of the biggest threats outside of Bosses, along with the Fleshpound.

Damage the Trapper to break the beam early.The Scrake is a giant specimen that appears in all Killing Floor games. project would have been started while he was still the CEO of the company.įor the Airship map, Ringmaster Lockheart claims that the Summer Sideshow version of the E.D.A.R.s are his own clockwork automatons, gone rogue during a zed attack.Īlso known as the Boomer E.D.A.R., they are equipped with shoulder-mounted rocket launchers.Įquipped with twin blasters to fire pulses at the players.Ĭapable of locking a player in place with a concentrated beam for 2.5 seconds. This suggests the Patriarch may have had something to do with their appearance, as he has been known to steal and repurpose Horzine tech in the past. Despite not being zeds, they can spawn along with them and only come after the players.
